lunes, 6 de febrero de 2012

Call for papers 6th European Conference on Games Based Learning (ECGBL-2012) #galanoe GALA. Games and Learning Alliance.

Hoy traemos a este espacio al GALA . Games and Learning Alliance. Network of Excellence for Serious Games ... cuyo Work Plan es el siguiente;

The NoE organizations aim to integrate their activities and resources in a long-term view structuring the activities along 3 major axes:
  • Research integration and harmonization
    • Strong integration among leading researchers, users and business
    • Strong concern on the current standards of education, in order to favour a real uptake and scaling of the educational games initiatives
  • Joint research activities
    • Identify key issues and address them through multidisciplinary teams
    • Promote Research and Development team forces – organized in thematic areas - that will do focused research (e.g. joint PhD and MSc projects on hot SG research projects, joint project proposals) and continuously inform the project about the latest developments in technology and education
  • Spreading of excellence
    • Dissemination of the NoE achievements as a flagship EU initiative in the TEL area
    • Strong coordination with EU TEL activities, offering a specialized focus and expertise on SGs
    • Development high-quality didactics on SG by promoting and supporting courses at Master and PhD level
Outlook of the GaLA WP structure

y concretamente os presentamos al Call for papers del 6th European Conference on Games Based Learning (ECGBL-2012) que acaba el 16 de Marzo, y que nos anunciaron así el 18 de enero en su web:

This is a first call for papers for the 6th European Conference on Games Based Learning (ECGBL-2012) being held at The River Lee Hotel, Cork, Ireland on the 4-5 October 2012. This call is open until 16th of March 2012.
Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues
in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning. This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.

The conference committee welcomes contributions on a wide range of topics using a range of scholarly approaches including theoretical and empirical papers employing qualitative, quantitative and critical methods. Action research, case studies and work-in-progress/posters are welcomed approaches. PhD Research, proposals for roundtable discussions, non-academic contributions and product demonstrations based on the main themes are also invited.

Publication opportunity

Papers accepted for the conference will be published in the conference proceedings, subject to author registration and payment. Selected papers will also be considered for publication in a special issue of the Electronic Journal of e-Learning and to the International Journal of Game-Based Learning. The latest issue of the Electronic Journal of e-Learning is available to read online.

Further details can be found

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Fuente: [GALA]

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