The Philosophy of Computer Games. The Nature of Player Experience. 6th International Conference Madrid. Enero
I'd take over World of Warcraft and I'd close it. I just want better virtual worlds. Sacrificing one of the best so its players have to seek out alternatives would be a sure-fire way to ensure that unknown gems got the chance they deserved, and that new games were developed to push back the boundaries.
Richard Bartle . Interview
Hoy traemos a este espacio a la
6th International Conference on the Philosophy of Computer Games:The Nature of Player Experience... todavía andais a tiempo para enviar un abstract del paper ... hasta el 15 de Octubre
Will be held the January 29, 30 and 31, 2012 in Madrid.
The purpose of the conference is to address and investigate issues related to the philosophical aspects of computer game research. Aiming to bring together researchers from diverse fields, Computer Games Conference is open to practitioners, academics, students interested in philosophy, computer game- theory, semiotics, aesthetics, sociology, psychology and anthropology.
The present conference is the sixth of a series, starting from 2005. Founding members of this initiative which first took place in Denmark is Department of Philosophy, Classics, History of Art and Ideas at the University of Oslo; the Center for Computer Game Research at the IT-University of Copenhagen; and the Philosophical Project Centre (FPS), Oslo.
Since then, an expanded network of members and partners completed with success the following conferences that took place in Italy, Germany, Norway and Greece.
The websites for the previous conferences have links to manuscripts and video recordings.
You can submit your abstract in PDF format through http://review.gamephilosophy.org/.
2nd Call for Papers: deadline extended & new website
We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 6th International Conference on the Philosophy of Computer Games, to be held in Madrid, Spain, on January 29th-31st 2012.
Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.
The over-arching theme of the conference is The Nature of Player Experience. Over the past decade, the topic of player experience has
attracted attention from a multitude of disciplines and practices focusing on computer games. For this conference, we are soliciting proposals that examine the philosophical underpinnings of player experience from a variety of perspectives, including but not limited to
those mentioned below.
- Imagination and interpretation.
- World, space and experience.
- Technology, process, and experience.
- Experience of time in computer game play.
- Embodiment and player experience.
- Emotions and player experience.
- Perspectives on aesthetics and player experience.
- Perspectives on ethics and player experience.
Methodological and epistemological considerations on studying player experience.
We invite abstracts of maximum 1000 words including bibliography. If your submission falls under one or more headings, please indicate which ones. The extended deadline for submissions is 17:00 GMT, October 15th, 2011. Please submit your abstract in PDF format throughhttp://review.gamephilosophy.org/. All submitted abstracts will be subject to double blind peer review, and the program committee will make a final selection of papers for the conference on the basis of this. Some papers may be accepted for alternative forms of presentation, such as poster sessions, workshops, or demonstrations. A full paper draft must then be submitted by January 1st, 2012 and will be made available on the conference website. There will be an opportunity to revise the paper after the conference. Notification of accepted submissions will be sent out by November 15th, 2011.
- Olav Asheim.
- Euridice Cabanes.
- Gordon Calleja.
- Patrick Coppock.
- Olli Tapio Leino, program committee chair.
- Anita Leirfall.
- Daniel Parente.
- John Richard Sageng.
This conference will be organised in conjunction with Madrid Game Conference. This site will be updated with more details during September, please do check back. In the meantime, if you have any questions, please contact the program committee at firstname.lastname@example.org..
- Juan Francisco Belmonte, ARSGAMES, Spain.
- Eurídice Cabañes, ARSGAMES, Spain.
- Flavio Escribano, ARSGAMES, Spain.
- Ruth García Martín, ARSGAMES, Spain.
- Daniel Parente, Unversidad Camilo Jose Cela - ESNE design School, Spain.
- María Rubio Méndez, ARSGAMES, Spain.
- José Ivan San José Vieco, ARSGAMES, Spain.
- Joaquín Siabra Fraile, ARSGAMES, Spain.
- Anke Schröder, ARSGAMES.
Chair: Olli Tapio Leino, School of Creative Media, City University of Hong Kong.
Olav Asheim, Department of Philosophy, Classics, History of Art and Ideas at the University of Oslo and Filosofisk Prosjektsenter, Norway.
Eurídice Cabanes, ARSGAMES, Spain.
Gordon Calleja, Center for Computer Games Research at the IT-University of Copenhagen, Denmark.
Patrick Coppock, Department of Communication and Economics at the University of Modena/Reggio Emilia,Italy.
Anita Leirfall, Department of Philosophy, University of Bergen, Norway.
Daniel Parente, Unversidad Camilo Jose Cela - ESNE design School, Spain.
John Richard Sageng, Department of Philosophy, Classics, History of Art and Ideas at the University of Oslo and Filosofisk Prosjektsenter, Norway
Fuente: [game philosophy]