"The Ethics of Gamification and Gamified Learning" by Sherry Jones (April 16, 2015) by @Autnes



Hoy traemos a este espacio esta slideshare titulada "The Ethics of Gamification and Gamified Learning" by Sherry Jones (April 16, 2015)" de Sherry Jones, Philosophy and Game Studies Instructor | Curriculum Designer | Game Designer | Author | Keynote Speaker

Sherry Jones

Sherry Jones
    • Greater Denver AreaUnited States
  • Philosophy and Game Studies Instructor | Curriculum Designer | Game Designer | Author | Keynote Speaker
  • Education
  • about.me/sherryjones
  • I am a philosophy and game studies subject matter expert for RMCAD, an ISTE Games and Simulations Leader, and the co-founding facilitator of The Metagame Book Club | http://bit.ly/metagamebookclub Learn more about my research and works by visiting the following page: http://about.me/sherryjones
y que nos presenta así:
April 16, 2015 - This is my presentation on issues and research regarding gamification in higher education for the e-Learning Consortium of Colorado (eLCC) conference.

Abstract:

"Gamification is the application of game elements to non game context to influence user behavior. Gamified learning is to construct game-like environments to influence learner behavior. Researchers in Game Studies have raised ethical concerns over gamification. This presentation will address concerns and methods for ethical gamification of classrooms and LMSs.".

También os dejamos su único artículo en Medium:

Games as Logic Machines: Learning the Humanities through the Logic and Paratextuality of Games (Keynote Speech Transcript)

This article is the transcript to my January 8, 2016 keynote presentation for CU Boulder’s Spring 2016 GTP Conference: “Teaching Narrative, Ludology, and Problem-Solving in the College Classroom.” For more discussions of game-based learning methods with digital game examples and pedagogical analysis, see the complete presentation slides.
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 Fuente: [slideshare ]

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