Hoy traemos a este espacio este artículo titulado "Gamification in the eLearning context" de Shah Saquib .
This paper will draw a focal analysis about how gamification can enhance the eLearning environment, how existing gamification techniques could be improved and how the whole architecture can advance a learner’s learning experiences and knowledge acquisition process. There are countless who drop out of the course, so it is important to discover better approaches to propel these understudies and inspire them to finish the course. By and large, learners found the gamified courses are more fascinating. (leer más...)
Fuente: [slideshare vía Research Gate ]