The number of types of learning technologies available has doubled in the last five years.
42% of leading learning companies say online learning has led to an increase in revenue and 56% say it has improved productivity.
81% of learners are responsible for managing their own personal development and 82% like to learn at their own pace.
Organisations where L&D teams align their KPIs with senior management are 13 times more likely to report increased revenue and 50% more likely to see positive changes in staff behaviour.
91% of L&D leaders think learning technology should enable a quicker response to changing business conditions and organisational change.
3/5 organisations cannot implement a technology enabled learning strategy due to lack of skills.
Only 49% of organisations have the Instructional Design skills they need. Only 28% have L&D staff confident in using new media in learning design. Only 31% have staff capable of developing digital content in-house.
In 2015, 98% of organisations are predicted to use E-Learning courses as part of their learning strategy.
By 2016, 83% of organisations are predicted to use video as part of their digital learning.
In 2015, 50% of organisations are predicted to use games and complex simulations as part of their E-Learning.
Currently, 74% of people use mobile devices for E-Learning, this will rise to 81% by 2016.
By 2019, 50% of all classes will be delivered online.
42% of the public sector use MOOCs to achieve L&D goals.
Leading learning companies are 33% more likely to use more varied and interesting media in their E-Learning design, twice as likely to encourage knowledge sharing and twice as likely to create knowledge repositories.
The compound annual growth rate of the worldwide self-paced E-Learning market is 4.4% and is set to be worth $53 billion by 2018.