martes, 9 de diciembre de 2014

nº 9 . Revista Aprender para educar con tecnología. Videojuegos y ludificación de los aprendizajes

Origins Gamification as a term originated in the digital media industry . The first documented use s dates back to 2008, but gamification only entered widespread adoption in the second half of 2010, when several industry players and conferences popularized it. It is also — still — a heavily contested term; even its entry into Wikipedia has bee n contested. W ithin the video game and digital media industry, discontent with some interpretations have already led designers to coin different terms for their own practice (e.g., gameful design) to distance themselves from recent negative connotations

Gamification: Toward a Definition.  Deterding & others


Hoy traemos a este espacio el número 9 de la revista Aprender para educar con tecnología. dedicada a Videojuegos y ludificación de los aprendizajes (leer más...)

 Fuente: [vía calameo ]

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