XVR is a development framework for complex VR application. It was used at PERCRO in the past 10 years for a variety of projects dealing with real-time graphics and interaction, and it is continuously updated to accommodate always-evolving programming needs. Thanks to its ease of use and flexibility XVR is today used by several research institution around the world offering a wide range of useful and practical functionality to control the many aspects linked to VR programming, including real-time graphics, sound, interaction, cluster rendering (CAVE), and support to the most common VR devices (trackers, displays, haptics and interaction devices).
The XVR Workshop is a yearly event organized by PERCRO to discuss and disseminate technical aspects of VR developments. This year the technical tutorials and presentations will be preceded by a scientific Symposium jointly organized by the two EU Projects that make the most use of XVR technology.